
Elemental Stacker
Active abilities in battle
Christopher delivers multiple punches, then finishes with a kick.
Stage 1 Damage: 187-280.5% of the user's Defense.
Stage 2 Damage: 240-360% of the user's Defense.
Stage 3 Damage: 300-450% of the user's Defense.
• Deals Fire elemental damage.
• Deals [Weak Elemental Accumulation] damage.
• When this skill hits it inflicts [Airborne] effect.
Christopher gathers mana and fires a magic bullet.
Damage: 1047-1570.5% of the user's Defense.
• Deals Fire elemental damage.
• Deals [Weak Elemental Accumulation] damage.
• The user gains [Super Armor] while using this skill.
After a knee kick, Christopher spins once in the air and slams down with a powerful kick.
Damage: 2720-4080% of the user's Defense.
Cooldown: 15 sec
MP Consumption: 75-99
• Deals Fire elemental damage.
• Applies [Medium Elemental Accumulation] effect.
• When the first attack hits it inflicts the [Airborne] effect.
• When the final hit lands it [Knocks Down] the target.
• The user gains [Super Armor] while using this skill.
Christopher gathers mana power and attacks the enemy with a large magic sphere.
Damage: 3364-5046% of the user's Defense.
Cooldown: 18 sec
MP Consumption: 100-132
• Deals Fire elemental damage.
• Applies [Medium Elemental Accumulation] effect.
• When the final hit lands it inflicts the [Airborne] effect.
• The user gains [Super Armor] while using this skill.
After a knee kick, Christopher spins once in the air and slams down a powerful kick.
Damage: 630-1295% of the user's Defense.
Cooldown: 25 sec
• Deals Fire elemental damage.
• Applies [Heavy Elemental Accumulation] effect.
• When the first attack hits it inflicts the [Airborne] effect.
• When the final hit lands it [Knocks Down] the target.
Christopher leaps into the air and strikes downward with his elbow.
Damage: 2290-3435% of the user's Defense.
Cooldown: 20 sec
Usage Condition: Extreme Evasion, Core Attack, Ultimate Skill, skills that inflict the [Stun] or [Blind] effects, or a Shadow Skill.
• Deals Fire elemental damage.
• Applies [Weak Elemental Accumulation] effect.
• When this skill hits it inflicts the [Airborne] effect.
Christopher rises into the air and hurls a massive, meteor-like concentrated ball of magic to attack.
Damage: 4610-6915% of the user's Defense.
Cooldown: 45 sec
Power Gauge Consumption: 100%
• Deals Fire elemental damage.
• Applies [Heavy Elemental Accumulation] effect.
• When the first attack hits it inflicts the [Airborne] effect.
• When the final hit lands it [Knocks Down] the enemy.
Advancement level effects
Using Rising Star, Offensive Pass, Nitro Kick, or Foul Play charges the user's [Spiritual Body Manifestation] Gauge.
Using Zero to a Hundred removes the [Spiritual Body Manifestation] Gauge.
When the [Spiritual Body Manifestation] Gauge reaches 100% charge it activates the user's Special Core Attack.
Using the Special Core Attack activates the [Spiritual Body Manifestation] effect.
Finishing Catch becomes available upon successful Extreme Evasion.
When Rising Performance, Rapid Kick, or Zero to a Hundred hit, they inflict [Burn] on the target.
Using Nitro Kick or Foul Play while in [Team Fight] mode activates the [Touchdown] effect.
[Finishing Catch]
The user catches a ball in front of the enemy and slams it down for a touchdown.
Deals Fire elemental damage equal to 1500% of the user's Defense.
Using this skill activates the [Touchdown] effect.
Counts as a Basic Skill.
(Cooldown: 15 second(s)).
[Spiritual Body Manifestation]
Changes the user's Basic Attack, Core Attack, and Basic Skill to their enhanced skill and their cooldowns are reset.
The Fire [Elemental Accumulation] effect is enhanced by 25%.
Basic Attack, Core Attack, and Basic Skill damage increase by 150%.
The effect is removed upon using Zero to a Hundred.
Duration: 30 second(s)
[Touchdown]
Increases Fire [Overload] damage by 15%.
The Fire [Elemental Accumulation] effect increases by 5%.
Duration: 60 second(s) (stacks up to 3 times)
[Burn]
Deals damage equal to 200% of the user's Defense every 3 seconds.
Duration: 30 second(s)
If the Fire [Elemental Accumulation Immunity] effect is active on the target when the user hits with an attack, it charges the user's [Spiritual Body Manifestation] Gauge (Cooldown: 15 second(s)).
When Fire team members, including the user, use their Basic Skill or Ultimate Skill, it charges the user's [Spiritual Body Manifestation] Gauge.
Finishing Catch damage increases by 25% to targets inflicted by [Burn].
Transforms Foul Play to Hard Tackle.
When Hard Tackle hits it inflicts 1 instances of the Wildfire effect.
When [Spiritual Body Manifestation] is active it grants an effect that increases Fire team members’ Basic Skill damage by 15% for 30 second(s).
[Wildfire]
Deals damage equal to 100% of Defense every 3 second(s).
Duration: 30 second(s) (stacks up to 10 times)
The Fire [Elemental Accumulation] effect increases by 20%.
When the [Spiritual Body Manifestation] effect is activated, the user recovers 30% of their HP and gains a [Shield].
When the user's attack hits a target inflicted by [Burn], the user gains the [Competitive Spirit] effect (Cooldown: 2 second(s)). When Hard Tackle hits it now applies 2 instances of the [Wildfire] effect.
[Competitive Spirit]
Increases Fire damage by 165%.
Increases Finishing Catch damage by 15%.
Duration: 15 second(s)
[Shield]
Grants a [Shield] equal to 100% of the user's Defense.
Duration: 20 second(s)
Fire team member's Fire damage increases by 5% for every Fire ally in the party.
When Christopher Reed or an ally successfully triggers the Fire [Overload] effect, he recovers 20% of his Power Gauge charge and resets the cooldown of Zero to a Hundred (Cooldown 30 second(s)).
When Christopher's attack hits a target inflicted with Fire [Overload] effect it inflicts [Blazing Shock] on the target (Cooldown 30 second(s)).
When the [Spiritual Body Manifestation] effect is activated, the [Victor's Spirit] effect is activated. Using Zero to a Hundred resets the cooldown of Nitro Kick and Hard Tackle.
When Hard Tackle hits it now applies 5 instances of the [Wildfire] effect.
[Blazing Shock]
Increases Fire [Overload] damage taken by 20%.
The [Unrecoverable] effect is activated.
Duration: 30 second(s)
[Victor's Spirit]
Increases Zero to a Hundred damage by 250%.
Effects are removed when using Zero to a Hundred.
(Ally QTE Skills cannot be auto used in [Hunter Mode] for 25 second(s)).
Duration: 60 second(s)