Active abilities in battle
Esil swings her double-edged sword.
Stage 1 Damage: 216-324% of the user's Attack
Stage 2 Damage: 225-337.5% of the user's Attack
Stage 3 Damage: 237-355.5% of the user's Attack
・Deals Fire elemental damage.
・Deals weak Break damage.
Esil quickly leaps and then strikes down towards enemies on the ground, manifesting spikes beneath them.
Damage: 1200-1800% of the user's Attack
・Deals Fire elemental damage.
・Deals weak Break damage.
・When this skill hits, it [Knocks Down] the target.
Esil Jumps towards the target, strikes quickly, and then hurls them upward.
Damage: 1378-2067% of the user's Attack
Cooldown: 8 sec
MP Consumption: 150-198
・Deals Fire elemental damage.
・Deals weak Break damage.
・When the final hit lands, it inflicts the [Airborne] effect on the target.
・While using this skill, the user gains [Super Armor] .
After jumping and using a single slash to throw the enemy upward, Esil endows her spear with the power of a Lance and rockets forward to quickly stab the enemy again.
Damage: 2090-3135% of the user's Attack
Cooldown: 14 sec
MP Consumption: 250-330
・Deals Fire elemental damage.
・Deals weak Break damage.
・When the final hit lands, it inflicts the [Aiborne] effect on the target.
・While using this skill, the user gains [Super Armor] .
Esil manifests supporting fire from her Demons' Castle allies.
Damage: 867-1782.17% of the user's Attack
Cooldown: 25 sec
・Deals Fire elemental damage.
・Deals medium Break damage.
・When this skill hits, it activates the [Prey] effect.
・When the user uses this Basic Skill , damage of Radiru Family's Longbow increases by 24% .
[Prey] When the user succesfully puts the enemy into a [Break] state, it changes to the [Prey on the Weak] effect.
Duration: 25 second(s)
[Prey on the Weak] Increases the target's Fire damage taken by 8% .
Increases the target's damage taken by 8% .
Duration: 60 second(s)
After unleashing a barrage of manifested weapons, Esil jumps between them and stabs downward.
Damage: 1020-1530% of the user's Attack
Cooldown: 20 sec
Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, [Stun], or [Blind]
・Deals Fire elemental damage.
・Deals medium Break damage.
・When this skill hits, it [Knocks Down] the target.
A barrage of arrows from the Demons' Castle rains down on the heads of her enemies.
Damage: 3409-5113.5% of the user's Attack
Cooldown: 45 sec
Power Gauge Consumption: 100%
・Deals Fire elemental damage
・Deals weak Break damage.
・Fires a barrage of arrows over nearby enemies for 10 second(s) .
Advancement level effects
When Esil Radiru or an ally successfully puts a target in a [Break] state, it increasses the duration of the [Break] state by 3 second(s).
When she uses Death's Rush, or Extreme Evasion is activated, it activates Lance Throw.
When she uses Stabbing Spikes, Glorious Wounds, or Cascading Glory, she grants herself the [Enhanced Lance Throw] effect.
When Lance Throw is activated, its potency increases based on the number of [Enhanced Lance Throw] instance applied.
[Break] effectiveness in the [Workshop of Brilliant Light] increases by 200%.
[Lance Throw]
Esil throws a spear that pierces through magically created armor.
She deals damage equal to 800% of her Attack.
When her attack hits, she deals weak [Break] damage.
When Lance Throw hits, it activates the [Prey] effect.
The maximum number of [Prey] effects that can be applied through Lance Throw is 5.
[Enhanced Lance Throw]
Increases the damage of Lance Throw and [Break] effectiveness by 160% (stacking up to 5 times).
After Lance Throw is activated, all effects of [Enhanced Lance Throw] are removed.
Duration: Infinite (stacking up to 5 times)
[Prey]
When Esil succesfully puts the enemy into a [Break] state, it gains a [Prey on the Weak] effect with potency based on the number of [Prey] effects previously applied.
Duration: 60 second(s) (stacks up to 50 times)
[Prey on the Weak]
Increases the target's Fire damage taken by 0.3%.
Increases the target's damage taken by 0.3%.
Duration: 60 second(s) (stacks up to 50 times)
When the effects of Foretold Victory are active, the effects of Lance Throw are enhanced.
Using Foretold Victory increases Attack by 100%.
(Duration: 60 second(s))
The damage of Lance Throw increases by 100%.
When Lance Throw hits, it inflicts the [Prey] effect 2 time(s).
The [Prey] effect triggered by Lance Throw can only be applied up to 10 times.
Every team members' Attack increases by 3% for every Fire team member in the party (stacking up to 3 times).
(In Guild Boss mode, the effect now stacks once per ally instead of once per team member, and the stack limit is removed).
The user starts the battle with their Power Gauge at 100% when they enter the stage.
When Lance Throw hits, it charges their Power Gauge by 1% and decreases the cooldown of Foretold Victory by 1 second(s). (Cooldown: 1 second(s))
When Foretold Victory hits a target whose [Break] Gauge is 10% or below, it instantly puts them into a [Break] state.
Team members' Defense Penetration increases by 4% for every Fire team member in the party (stacking up to 3 times).
(In Guild Boss mode, the effect now stacks once per ally instead of once per team member, and the stack limit is removed).
Using Death's Rush additionally triggers an enhanced Lance Throw.
When Lance Throw hits it activates the [Prey on the Weak] effect instead of the [Prey] effect.
The [Prey on the Weak] effect is enhanced.
When Esil Radiru or an ally successfully puts a target in a [Break] state, it activates the [Pride] effect.
Using Foretold Victory increases Fire damage by 200% (Duration: 60 second(s)).
[Prey on the Weak]
Increases the target's Fire damage taken by 0.3%.
Increases the target's damage taken by 0.3%.
Duration: 90 second(s) (stacks up to 100 times)
[Pride]
Increases Glorious Wounds and Death's Rush damage by 65%.
Increases Foretold Victory damage by 65%.
Duration: Infinite