Active abilities in battle
Chul swings his hammer and shield violently
Stage 1 Damage: 120-180% of the user's Defense
Stage 2 Damage: 126-189% of the user's Defense
Stage 3 Damage: 135-202.5% of the user's Defense
・Deals Light elemental damage.
Chul strikes the ground with his hammer and flips it. The rising earth throws enemies upward.
Damage: 532-798% of the user's Defense
・Deals Light elemental damage.
・Deals weak Break damage.
Chul charges in and slams down his hammer from mid-air.
Damage: 484-726% of the user's Defense
Cooldown: 8 sec
MP Consumption: 150-198
・Deals Light elemental damage.
・Deals weak Break damage.
Chul gathers energy into his shield, after pulling in his surroundings, he slams the gathered energy into the ground.
Damage: 1085-1627.5% of the user's Defense
Cooldown: 12 sec
MP Consumption: 200-264
・Deals Light elemental damage.
・Deals heavy Break damage.
・When the final hit lands, it inflicts the Deals [Stun] effect on the target.
・Applies the Deals [Defense Increase] effect on the user.
[Stun] Immobilizes the target.
Duration: 3 second(s)
[Defense Increase] Increases the user's Defense by 30% .
Duration: 10 second(s)
Chul gathers energy into his shield, after pulling in his surroundings, he slams the gathered energy into the ground.
Damage: 637-1309.39% of the user's Defense
Cooldown: 25 sec
・Deals Light elemental damage.
・Deals medium Break damage.
・Applies the [Impenetrable] effect to team members.
[Impenetrable] Creates a [Shield] equal to 40% of the user's Defense.
Duration: 10 second(s)
Chul charges quickly, and after striking with his shield, he slams down with his hammer.
Damage: 470-705% of the user's Defense
Cooldown: 20 sec
Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, [Stun], or [Blind]
・Deals Light elemental damage.
・Deals weak Break damage.
・When the first hit lands, it inflicts the [Stun] effect on the target.
[Stun] Immobilizes the target.
Duration: 5 second(s)
Chul creates a circle of shields around himself and protects his allies.
Damage: 1833-2749.5% of the user's Defense
Cooldown: 45 sec
Power Gauge Consumption: 100%
・Deals Light elemental damage
・Creates a [Shield Zone] around the user.
[Shield Zone] When in the zone, damage taken is decreased by 30% .
Applies a [Shield] equal to 25% of allies' Defense in the zone.
Duration: 15 second(s)
Advancement level effects
When Shield Jump or Fierce Roar is used, applies the [Impenetrable] effect.
[Impenetrable]
Creates a [Shield] equal to 2.5% of the user's Defense.
Duration: 10 second(s)
The effects of Shield Jump change:
Can be used up to 2 times
Decreases cooldown by 2 seconds.
Increase the user's Defense by 6%.
When [Tagging out], applies the [Impenetrable] effect to the entire team.
[Impenetrable]
Creates a [Shield] equal to 8% of the user's Defense.
Duration: 10 second(s)
Cooldown: 30 second(s)
The user's HP increases by 8%.
The [Defense Decrease] effect is applied through Shield Jump.
[Defense Decrease]
Decreases Defense by 16%.
Duration: 10 second(s)
★ Recommended Advancement