Active abilities in battle
Lennart hurls mana at his enemies, alternating which hand he uses as he blasts, then finishes them off with a brief rapid-fire attack.
Stage 1 Damage: 160-240% of the user's Defense
Stage 2 Damage: 165-247.5% of the user's Defense
Stage 3 Damage: 173-259.5% of the user's Defense
・Deals Wind elemental damage.
Lennart charges up briefly before dashing forward and striking upward.
Damage: 1133-1699.5% of the user's Defense
・Deals Wind elemental damage.
・When the final hit lands, it inflicts the [Airborne] effect.
・When the user uses this skill, if there are enemies within 5m , they immediately attack the enemy.
Lennart slashes through enemies with a spinning ring of mana power.
Damage: 5613-8419.5% of the user's Defense
Cooldown: 20 sec
MP Consumption: 450-594
・Deals Wind elemental damage.
・When this skill hits, it inflicts the [Airborne] effect.
・A powerful mana-imbued zone remains for 5 second(s) dealing continuous damage to enemies within the area.
From the air, Lennart unleashes a shower of mana towards the ground like hardlight rain.
Damage: 4913-7369.5% of the user's Defense
Cooldown: 20 sec
MP Consumption: 450-594
・Deals Wind elemental damage.
・When the final hit lands, it inflicts the [Knocks Down] the target.
・For 7 second(s) calls down a rain of mana power that deals AoE damage.
Lennart slashes through enemies with a spinning ring of mana.
Damage: 2070-4255% of the user's Defense
Cooldown: 25 sec
・Deals Wind elemental damage.
・When this skill hits, it inflicts the [Airborne] effect.
・A powerful mana-imbued zone remains for 5 second(s) dealing continuous damage to enemies within the area.
Lennart twirls in a sliding motion and performs a mana-based punch.
Damage: 2106-3159% of the user's Defense
Cooldown: 20 sec
Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, or [Stun] or [Blind]
・Deals Wind elemental damage.
・When this skill hits, it inflicts the [Airborne] effect.
Lennart creates mana duplicates of himself that charge at a central point from all sides over a certain period of time.
Damage: 5687-8530.5% of the user's Defense
Cooldown: 45 sec
Power Gauge Consumption: 100%
・Deals Wind elemental damage
・When the final hit lands, it inflicts the [Knocks Down] effect.
・For 7 second(s) , continuous damage is dealt by the trail of strikes along the path the user traveled while using this skill.
Advancement level effects
When Todes-Symphonie hits, it activates the [Hunter's Mark] effect, and grants instances of the [Analysis] effect.
When the user uses Fenriszahn or Kaisers Rache they gain 6 instances of the [Analysis] effect.
When the user uses Todes-Symphonie, they gain 12 instances of the [Analysis] effect.
The user's Defense increases by 20% while the [Analysis] effect is active.
[Hunter's Mark]
When the target has an active HP Recovery or [Unrecoverable] effect, the Hunter's Mark effect becomes the [Hunter's Cage] effect
Duration: 20 second(s)
[Hunter's Cage]
Increases the target's damage taken from Lennart Niermann by 30%.
Duration: 20 second(s)
[Analysis]
Gains [Super Armor].
When hit, the user loses 1 stack of the [Analysis] effect.
Duration: Infinite (stacking up to 20 times)
When the [Analysis] effect has stacked 20 times, it activates the [Defense Divination Circle] on the entire team.
[Defense Divination Circle]
Cannot lose or gain instances of the [Analysis] effect.
Gains [Super Armor].
Increases the user's Critical Hit damage by 30%.
Increases the user's Defense by 30%.
Duration: 30 second(s)
The user's Wind damage increases by 30%.
When the user uses Fenriszahn, Kaisers Rache, or Todes-Symphonie, it increases the duration of the attack zone that is created by 3 second(s) seconds.
When Wind team members, including the user, use their Basic Skill, the user recovers 3% of their MP and his Power Gauge gains 5% charge. When an ally successfully puts the target into a [Break] state, the user gains the [Mark] effect.
[Mark]
Increases Wind damage by 20%.
Increases Defense Penetration by 10%.
Duration: Infinite
For every Wind team member in the party, the Defense of Wind team members increases by 14%.
Increases the HP of the entire team by 8%
The [Hunter's Cage, and Mark] effect is enhanced.
The user gains 10 instances of the [Analysis] effect when entering a stage.
The cooldown of Todes-Symphonie decreases by 25 second(s).
[Hunter's Cage]
Increases the target's damage taken from Lennart Niermann by 60%
Duration: 40 second(s)
[Mark]
Increases Wind damage by 30%.
Increases Defense Penetration by 15%.
Duration: Infinite