
Elemental Stacker
Active abilities in battle
Sian swings his broadsword quickly to attack enemies.
Stage 1 Damage: 196-294% of the user's Attack.
Stage 2 Damage: 214-321% of the user's Attack.
Stage 3 Damage: 177-265.5% of the user's Attack.
Deals Dark elemental damage.
Applies [Weak Elemental Accumulation] effect.
Sian spins to slash enemies, then leaps and slams his broadsword downward towards the front.
Damage: 1020-1530% of the user's Attack.
Deals Dark elemental damage.
Applies [Weak Elemental Accumulation] effect.
When the final hit lands it [Knocks Down] the target.
The user gains [Super Armor] while using this skill.
Sian attacks by unleashing a razor-sharp strike of concentrated mana from his sword.
Damage: 2290-3435% of the user's Attack.
Cooldown: 10 sec.
MP Consumption: 75-99.
Deals Dark elemental damage.
Applies [Medium Elemental Accumulation] effect.
When the final hit lands it inflicts the [Airborne] effect on the target.
The user gains [Super Armor] while using this skill.
Sian swiftly slashes across a wide area and delivers a powerful strike, destroying the enemy's formation.
Damage: 3132-4698% of the user's Attack.
Cooldown: 12 sec.
MP Consumption: 100-132.
Deals Dark elemental damage.
Applies [Medium Elemental Accumulation] effect.
When the final hit lands it inflicts the [Airborne] effect on the target.
The user gains [Super Armor] while using this skill.
Sian unleashes sword energy shaped like a giant crescent moon to attack enemies.
Damage: 1815-3730.83% of the user's Attack.
Cooldown: 25 sec.
Deals Dark elemental damage.
Applies [Heavy Elemental Accumulation] effect.
When the final hit lands it inflicts the [Airborne] effect on the target.
Sian rushes into the battlefield and strikes at the enemy's weak point.
Damage: 1902-2853% of the user's Attack.
Cooldown: 20 sec.
Usage Condition: Extreme Evasion, Core Attack, Ultimate Skill, skills that inflict the [Stun] or [Bind] effects, or a Shadow Skill.
Deals Dark elemental damage.
Applies [Medium Elemental Accumulation] effect.
When the final hit lands it inflicts the [Airborne] effect on the target.
Sian channels his inner strength into his broadsword and performs a powerful strike toward the front, leading the battlefield to victory.
Damage: 5190-7785% of the user's Attack.
Cooldown: 45 sec.
Power Gauge Consumption: 100%.
Deals Dark elemental damage.
Applies [Heavy Elemental Accumulation] effect.
When the final hit lands it inflicts the [Airborne] effect on the target.
Advancement level effects
Each time Royal Swordsmanship: Judgment, Royal Swordsmanship: Black Flash, or Royal Swordsmanship: Rush hit, they charge the [Flawless Swordsmanship] Gauge.
When the [Flawless Swordsmanship] Gauge reaches 50% or more, it activates the [Crimson Sword Dance] effect.
When Royal Swordsmanship: Black Flash or Royal Swordsmanship: Rush hit, they activate the [Crimson Fury] effect.
[Crimson Sword Dance]
Increases Dark [Elemental Accumulation] effect by 10%.
Increases Dark damage by 5%.
Increases Attack by 5%.
Duration: 15 second(s).
[Crimson Fury]
Instantly restores HP equal to 5% of Sian Halat's Attack.
Increases the HP Recovery Rate by 5%.
Duration: 5 second(s).
When the [Flawless Swordsmanship] Gauge reaches 50% or more, Royal Swordsmanship: Black Flash and Royal Swordsmanship: Rush become Royal Swordsmanship: Full Moon and Royal Swordsmanship: Bloodstorm, increasing their damage by 100%.
Using Royal Swordsmanship: Full Moon or Royal Swordsmanship: Bloodstorm removes 50% of the [Flawless Swordsmanship] Gauge.
When Royal Swordsmanship: Black Flash, Royal Swordsmanship: Rush, Royal Swordsmanship: Full Moon, or Royal Swordsmanship: Bloodstorm hit, they inflict the [Scarlet Domination] effect on a target.
The [Crimson Fury] effect that activates when Royal Swordsmanship: Black Flash or Royal Swordsmanship: Rush hit becomes [Undying Fury].
When Royal Swordsmanship: Full Moon or Royal Swordsmanship: Bloodstorm hit, they activate the [Undying Fury] effect.
When Sian Halat has 1 or fewer HP, he becomes [Immortal] for 2 second(s).
When the [Immortal] effect ends, he regains HP equal to 50% of his Attack.
This effect activates only once during battle.
[Scarlet Domination]
Increases Dark damage taken by 5%.
Increases Dark [Overload] damage taken by 5%.
Duration: 10 second(s) (stacks up to 2 times).
[Undying Fury]
Instantly restores HP equal to 10% of Sian Halat's Attack.
Increases the HP Recovery Rate by 10%.
Duration: 5 second(s).
The [Oath of Victory] effect is granted to the entire team at the start of the stage.
Increases Dark [Elemental Accumulation] effect by 20%.
[Oath of Victory]
Increases damage dealt to Dark [Overloaded] targets by 20%.
Duration: Infinite.
The [Crimson Sword Dance] effect is enhanced.
When Royal Swordsmanship: Black Flash, Royal Swordsmanship: Rush, Royal Swordsmanship: Full Moon, or Royal Swordsmanship: Bloodstorm hit they activate the [Guardian's Resolve] effect.
[Crimson Sword Dance]
Increases the Dark [Elemental Accumulation] effect by 20%.
Increases Dark damage by 10%.
Increases Attack by 10%.
Duration: 30 second(s).
[Guardian's Resolve]
Increases the Dark [Elemental Accumulation] effect by 1%.
Increases Dark damage by 1.6%.
Increases Attack by 1%.
Duration: Infinite (stacks up to 20 times).
For every Dark ally in the party, Dark team members' Defense Penetration increases by 3%.
The [Scarlet Domination and Undying Fury] effects are enhanced.
[Flawless Swordsmanship]'s gauge charge rate increases by 100%.
When Royal Swordsmanship: Black Flash, Royal Swordsmanship: Rush, Royal Swordsmanship: Full Moon, or Royal Swordsmanship: Bloodstorm hit they restore 20% of the user's Power Gauge and decrease the cooldown of Knight's Pride by 3 second(s) (Cooldown: 0.5 second(s)).
When Knight's Pride hits it grants the [Zenith Sword] effect to Dark team members.
[Scarlet Domination]
Increases Dark damage taken by 10%.
Increases Dark [Overload] damage taken by 10%.
Duration: 20 second(s) (stacks up to 4 times).
[Undying Fury]
Instantly restores HP equal to 20% of Sian Halat's Attack.
Increases the HP Recovery Rate by 20%.
Duration: 5 second(s).
[Zenith Sword]
Increases Dark [Overload] damage dealt by 30%.
Increases Defense Penetration by 10%.
Increases Attack by 15%.
Duration: 30 second(s).