Active abilities in battle
SOYEON effortlessly draws her weapon and fires.
Stage 1 Damage: 167-250.5% of the user's Attack.
Stage 2 Damage: 210-315% of the user's Attack.
Stage 3 Damage: 262-393% of the user's Attack.
• Deals Wind elemental damage.
• Deals weak Break damage.
SOYEON blasts enemies with her firearms crossed.
Damage: 635-952.5% of the user's Attack.
• Deals Wind elemental damage.
• Deals weak Break damage.
SOYEON leaps into a curved arc and fires toward the ground from the apex.
Damage: 1584-2376% of the user's Attack.
Cooldown: 20 sec
MP Consumption: 80-105
• Deals Wind elemental damage.
• Deals medium Break damage.
• When this skill hits it inflicts the [Airborne] effect.
• The user gains [Super Armor] while using this skill.
SOYEON fires a special homing bullet that tracks the enemy.
Damage: 2020-3030% of the user's Attack.
Cooldown: 20 sec
MP Consumption: 110-145
• Deals Wind elemental damage.
• Deals medium Break damage.
SOYEON rapidly appears and moves around the battlefield while firing bullets.
Damage: 890-1829.44% of the user's Attack.
Cooldown: 25 sec
• Deals Wind elemental damage.
• Deals medium Break damage.
• When this skill hits it inflicts the [Airborne] effect.
• Using this skill activates the [Lockdown] effect.
• When this skill hits it triggers the [Underdog] effect on the target.
[Lockdown]
Putting a target in a successful [Break] state increases the [Break] duration by 3 second(s).
Duration: Infinite
[Underdog]
Increases Wind damage taken by 8%.
Increases damage taken by 8%.
Duration: 20 second(s)
SOYEON moves quickly through her enemies while unleashing a barrage of bullets.
Damage: 1100-1650% of the user's Attack.
Cooldown: 20 sec
Usage Condition: Extreme Evasion, Core Attack, Ultimate Skill, skills that inflict the [Stun] or [Bind] effects, or a Shadow Skill.
• Deals Wind elemental damage.
• Deals weak Break damage.
• When this skill hits it inflicts the [Airborne] effect.
SOYEON unleashes a rapid barrage of bullets, almost invisible to the eye.
Damage: 5312-7968% of the user's Attack.
Cooldown: 45 sec
Power Gauge Consumption: 100%
• Deals Wind elemental damage.
• Deals [heavy Break] damage.
• When this skill hits it inflicts the [Airborne] effect.
Advancement level effects
The [FOREVER] effect is activated on the entire team when entering the Encore Mission and Instance Dungeon.
Using Kill the Mic, Hook and Chain, Kill the Mic Ver. 2, or Hook and Chain Ver. 2 loads the user's [magnum] with 1 round(s).
Using Hook and Chain triggers the [Beat Maker] effect.
Using Kill the Mic within 20 second(s) after the [Beat Maker] effect is removed triggers the [Drop the Beat] effect.
[FOREVER]
Increases damage dealt by 5%.
Duration: Infinite (stacks up to 3 times)
[Beat Maker]
Kill the Mic becomes Kill the Mic Ver. 2 increasing its damage by 100%.
Hook and Chain becomes Hook and Chain Ver. 2 increasing its damage by 50%.
The user gains [Super Armor] while using [Kill the Mic Ver. 2 or Hook and Chain Ver. 2].
Using Kill the Mic Ver. 2 or Hook and Chain Ver. 2 removes the [Beat Maker] effect.
Duration: 10 second(s)
[Drop the Beat]
Activates the user's Core Attack and changes Remix Shot to Remix Shot Ver. 2, increasing its damage by 50%.
Every time the user fires after using Remix Shot Ver. 2 it consumes 1 round(s) in their [magnum] and triggers the [Magnum Chain] effect.
Duration: 20 second(s)
[Magnum Chain]
Increases Core Attack damage by 15%.
Recovers MP by 8.
Charges 1.2% of the user's Power Gauge.
Duration: 3 second(s) (stacks up to 6 times)
When SOYEON or one of her allies successfully puts the target in a [Break] state the [Break] duration increases by 3 second(s).
Using Kill the Mic, Hook and Chain, Kill the Mic Ver. 2, or Hook and Chain Ver. 2, changes the number of rounds placed into her [magnum] when reloading with 2 round(s).
Each time Hook and Chain or Hook and Chain Ver. 2 hits it triggers the [Diss Battle] effect on the target.
[Diss Battle]
Increases Wind damage taken by 1%.
Increases damage taken by 1%.
Duration: 30 second(s) (stacks up to 5 times)
[Break] effectiveness increases by 20%.
The [Beat Boost] effect is applied to the entire team when the user enters the stage.
When the user loads their [magnum], if the third hunter in the team is a Wind element hunter, that Wind hunter regains 10% of their Power Gauge charge.
[Beat Boost]
Increases the user's Ultimate Skill damage by 15%.
Increases Wind damage by 10%.
Duration: Infinite
The Wind damage of the team members increases by 3% for every Wind ally.
The effects of [Magnum Chain and Diss Battle] are enhanced.
[Magnum Chain]
Increases Core Attack damage by 30%.
Restores 8 of the user's MP.
Adds 1.2% charge to their Power Gauge.
Duration: 3 second(s) (stacks up to 6 times)
[Diss Battle]
Increases Wind damage taken by 1%.
Increases damage taken 1%.
Duration: 30 second(s) (stacks up to 10 times)