Active abilities in battle
Thomas attacks the enemies in front of himself mercilessily.
Stage 1 Damage: 150-225% of the user's Defense
Stage 2 Damage: 154-231% of the user's Defense
Stage 3 Damage: 160-240% of the user's Defense
・Deals Light elemental damage.
Thomas strikes downward with his fist like it's a hammer.
Damage: 1090-1635% of the user's Defense
・Deals Light elemental damage.
・When this skill hits, it [Knocks Down] the target.
・The user gains a [Shield] effect equal to 2% of Thomas Andre's Defense while using this skill.
Thomas swings his fists quickly and strikes mercilessily.
Damage: 1300-1950% of the user's Defense
Cooldown: 12 sec
MP Consumption: 150-198
・Deals Light elemental damage.
・When the final hit lands, it inflicts the [Airborne] effect.
・The user gains a [Shield] effect equal to 2% of Thomas Andre's Defense while using this skill.
Thomas leaps and strikes downward at the enemies in front of him with a wolf-shaped energy blast.
Damage: 1300-1950% of the user's Defense
Cooldown: 12 sec
MP Consumption: 150-198
・Deals Light elemental damage.
・When the final hit lands, it [Knocks Down] the target.
・The user gains a [Shield] effect equal to 2% of Thomas Andre's Defense while using this skill.
Thomas leaps into the air and strikes downward at the enemies in front of him with a wolf-shaped energy blast.
Damage: 691-1420.39% of the user's Defense
Cooldown: 25 sec
・Deals Light elemental damage.
・When the final hit lands, it [Knocks Down] the target.
・When the user uses this skill, it grants the [Steel Armor] effect to the entire team.
[Steel Armor] When the user gains a [Shield] it increases their Critical Hit Rate and Critical Hit Damage by 10% .
Gains a [Shield] equal to 10% of Thomas Andre's Defense.
Duration: 25 second(s)
After letting loose a barrage of forward facing punches, Thomas powerfully slams the ground.
Damage: 1053-1579.5% of the user's Defense
Cooldown: 20 sec
Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, or [Stun] or [Blind] .
・Deals Light elemental damage.
・When this skill hits, it [Knocks Down] the target.
・When the final hit lands, it [Knocks Down] the target.
Thomas reaches his peak destructive power and transform, becoming the embodiment of destruction itself.
Power Gauge Consumption: 100%
・When the user uses this skill, it activates the [Steel Tyrant] effect.
[Black Hole Crash]
The user gathers the power of a black hole in their fist and strikes the ground, unleashing the gravitational pull.
Damage: 3510-5265% of the user's Defense
Power Gauge Consumption: 100%
・Deals Light elemental damage
・When this skill hits, it [Knocks Down] the target.
・For every 1,000 [Shield] applied to the user, the damage of Black Hole Crash increases by 2% ( to a max of 20% ).
・When the user uses Black Hole Crash , it expends all of their [Shield] effects.
・When the user uses this skill, it removes the [Overwhelming Power] effect.
[Steel Tyrant] The damage of Absolute Demolition and Colossal Crush increases by 100% .
When the user uses Absolute Demolition or Colosssal Crush they keep the [Shield] effects they gained for 10 second(s) .
Changes Ruler's Judgement to Black Hole Crash .
The user's damage taken decreases by 20%
The user gains a [Shield] effect equal to 10% of their Defense.
Duration: 30 second(s)
Advancement level effects
When the user uses Absolute Demolition, Colossal Crush, Gigantic Hammer Slam, or Volley Crash it activates the Overwhelming Power effect.
The user's Power Gauge will not be charged and there will be no cooldown: instead, Ruler's Judgement becomes available when [Overwhelming Power] has stacked 5 times (Cooldown: 36 second(s)).
In [Team Fight] mode, the user's damage dealt increases by 50%.
[Overwhelming Power]
The user's Defense increases by 30%.
The user's Shield Acquisition Chance increases by 2%.
Duration: 25 second(s) (stacking up to 5 times)
When the user gains a [Shield] effect, it activates the [Overwhelming Power] effect.
Shield Acquisition Chance increases by 8%.
When a [Shield] is active it increases the user's Critical Hit Rate and Critical Hit damage by 25%.
When an ally successfully puts the target into a [Break] state it increases Critical Hit Rate and Critical Hit damage by 20%.
The [Overgrowth] effect is applied when a [Shield] effect is active. (Cooldown: 0.5 second(s))
If the last hit of Colossal Crush lands while [Steel Tyrant] is active, it activates [Overgrowth].
[Overgrowth]
The user's Shield shatters into sharp fragments, dealing Light area-of-effect damage equal to 200% of Thomas Andre's Defense.
For every 1,000 [Shield] effects applied, the damage of Overgrowth increases by 100% (increasing up to a maximum of 2000%).
Increases Defense by 20%.
While the [Steel Tyrant] effect is active, it increases the damage of Black Hole Crash by 300%.