
Advancement level effects
When the user enters the stage, they gain 9 instances of the [Fox Tail] effect.
When the user uses the Prelude skill, they gain 1 instance of the [Fox Tail] effect.
If the user successffuly uses Evasion in the middle of charging this skill, it activates the [Extreme Evasion] effect.
[Fox Tail]
Increases the Critical Hit Rate and Critical Hit Damage of Light Basic Skill by 12.5% (stacking up to 1 times).
This effect is removed when the user uses a Light Basic Skill.
Duration: Infinite (stacking up to 9 times)
When Prelude hits it activates the [Golden Wound] effect on the target.
[Golden Wound]
When the user attacks a target with the Golden Wound effect applied it increases the user's Light damage by 99.99%.
When the user attacks a target with the [Golden Wound] effect applied, the user recovers 9.99% of their HP 1 time.
Being hit by a Light attack removes this effect.
Duration 9.9 second(s)
Increases Light damage by 10%.
When [Extreme Evasion] is activated while the user uses Prelude, gains 1 stack of the [Fox Tail].
When the user uses Prelude, gains 1 additional stack of the [Fox Tail] effect and a [Shield].
[Shield]
Gain a [Shield] equal to 12.25% of the user's Max HP.
Duration: 9.9 second(s)
Decreases the cooldown of Prelude by 20%.
When the user uses Prelude while there are enemies within a 5m rage, they rush forward.
The user's Light damage increases by 20.24% and their Attack increases by 12.25% when they have only Light weapons are equipped.
The [Fox Tail] effect is enhanced.
[Fox Tail]
Increases the Critical Hit Rate and Critical Hit Damage of Light Basic Skill by 20.24% (stacking up to 1 times).
This effect is removed when the user uses a Light Basic Skill.
Duration: Infinite (stacking up to 9 times)