Due to popular demand, here is a quick standalone guide on gems.
What types of gems are there?
Red Gems | Blue Gems | Green Gems | Orange Gems | Purple Gems |
|---|---|---|---|---|
Attack % | HP % | Defense % | Precision | Speed Gem |
Addiotional Attack | Addiotional HP | Addiotional Defense | Crit Hit Damage | Additional Mana |
Defense Penetration | Mana Cost Reduction |
What Loadout?
The setup is pretty straightforward.
However, depending on the game mode (Guildboss), some players have specific preferences.
Below is the specific setup I am currently using
Red Gems | Blue Gems | Green Gems | Orange Gems | Purple Gems |
|---|---|---|---|---|
16x Attack % | 16x HP % | 16x Defense % | 8x Precision | 10x MP Cost Reduction |
4x Crit Damage | 6x Additional MP | |||
4x Defense Penetration |
There are several alternatives for Orange and Purple gems.
For Orange Gems, I’ve seen players go for a 8x Precision and 8x Crit Damage/Def Pen split.
This is mainly due to Guild Bosses, where higher Defense Penetration is crucial.
As for Purple Gems, people use both 8x/8x and 10x/6x setups.
The performance difference between the two is likely negligible.
Additional vs. % Based Gems
You might wonder why we prioritize %-based gems over additional (flat) stats.
The answer is simple: While additional gems give your Hunters a small TP boost, %-based gems provide significantly more power for your Shadows.
Shadows scale much better with percentages, and since they are the largest source of Total Power (TP) in the game, the impact is massive. We're talking about a gain of roughly 500 TP for a Hunter versus 15,000 TP for your Shadow Army.