Notices
6/4 (Thu) In-Game Balance Adjustments Notice

Greetings Hunters,
The Hunters Association has a notice for you!
Here is some information on the balance adjustments scheduled to be applied with the 6/4 (Thu) update.
Please see below for more details.
📢 6/4 (Thu) In-Game Balance Adjustments Notice
📌 Hunter Balance Adjustment
- Balance adjustments have been made for certain Hunters.
※ Only items with changes are listed.
※ Details for updated items are provided in (parentheses),
Statistical changes are indicated by a white strikethrough (previous value) and red text (new value).
▶ SSR Christopher Reed

|
Category |
Changed |
|
Tier 1 |
(New effect added) Transforms Foul Play to Hard Tackle When Hard Tackle hits inflicts 1 instance of the Wildfire effect When [Spiritual Body Manifestation] is active it grants an effect that increases Fire team members’ Basic Skill damage by 15% for 30 second(s) [Wildfire] Deals damage equal to 100% of Defense every 3 second(s) Duration: 30 second(s)(stacks up to 10 times) |
|
Tier 3 |
(New effect added) When Hard Tackle hits it now applies 2 instances of the [Wildfire] effect |
|
Tier 5 |
(New effect added) Using Zero to Hundred resets the cooldown of Nitro Kick and Hard Tackle When Hard Tackle hits it now applies 5 instances of the [Wildfire] effect |
|
Strategy for Victory 〈Christopher Reed Exclusive Weapon〉 Tier 5 |
(Buff duration extended) Using Zero to Hundred increases the user’s Defense Penetration by 15% for |
|
Rising Star (Basic Attack) |
※ Elemental Accumulation Volume Increased |
|
Offensive Pass (Core Attack) |
※ Elemental Accumulation Volume Increased |
|
Nitro Kick (Basic Skill 1) |
※ Elemental Accumulation Volume Increased |
|
Foul Play (Basic Skill 2) |
※ Elemental Accumulation Volume Increased |
|
Zero to a Hundred (Ultimate Skill) |
※ Elemental Accumulation Volume Increased |
※ The [Wildfire] effect applied by Christopher Reed and Liu Zhigang will now stack, regardless of the caster.
※ The Elemental Accumulation displayed for Christopher Reed's Basic Attack, Core Attack, Basic Skills, Enhanced Basic Skills, and Ultimate Skills will remain the same; however, the actual Elemental Accumulation Amount applied in-game has been increased.
▶ SSR Yoo Soohyun

|
Category |
Changed |
|
Model Markswoman (Basic Attack) Lv.10 Based |
(Damage Multiplier Increased) Tier 1 damage : Tier 2 damage : Tier 3 damage : ※ Core Gauge Gain Increased |
|
Perfect Shot (Core Attack) Lv.10 Based |
(Damage Multiplier Increased) Damage: |
|
Trick Shot (Basic Skill 1) Lv.10 Based |
(Damage Multiplier Increased) Damage: ※ Core Gauge Gain Increased |
|
Kill Shot (Basic Skill 2) Lv.10 Based |
(Damage Multiplier Increased) Damage: ※ Core Gauge Gain Increased |
|
Pulse Fire (Supporter Skill) Lv.20 Based |
(Damage Multiplier Increased) Damage: |
|
Firing Swarm (QTE Skill) Lv.10 Based |
(Damage Multiplier Increased) Damage: |
|
Zeroed-in Blast (Ultimate Skill) Lv.10 Based |
(Damage Multiplier Increased) Damage: |
|
Basic |
(Effect Stats Increased) [Spotlight] The user’s Defense Penetration increases by 24% The user’s Damage Increase stat increases equal to Duration: 24 second(s) [Magic Firearm] Magic firearms appear around Soohyun which deal damage equal to When these attacks hit, they inflict the [Magic Reaction] effect Duration: 5 second(s) [Magic Reaction] Increases Fire damage taken by Decreases the target’s Recovery Rate by Duration: 60 second(s) (stacking up to 20 times) |
|
Tier 1 |
(Damage Increases and Cooldown Decreased) When the user uses Kill Shot it activates the user’s Core Attack and increases their Core Attack damage by (Cooldown: |
|
Tier 3 |
(Effect Stats Increased) [Attack Increase] Increases Attack by Duration : (New Effect Added) Attacking a target affected by [Wildfire] increases Fire Overload damage by 10% per [Wildfire] instance applied |
|
Tier 4 |
(Effect Stats Increased) Increases Attack by |
|
Tier 5 |
(New Effect Added) Attacking a target affected by [Wildfire] increases Zeroed-in Blast damage by 20% per [Wildfire] instance applied |
|
Overdrive 〈Yoo Soohyun Exclusive Weapon〉 Tier 5 Based |
(New Effect Added) Core Attack and Zeroed-in Blast damage increases by 48% |
▶ SSR Tawata Kanae

|
Category |
Changed |
|
Basic |
(Effect Stats Increased) [Fire] The damage of Tsuchigumo increases by |
|
Tier 2 |
(Effect Stats Increased) The user’s Critical Hit damage increases by |
|
Tier 5 |
(Effect Stats Increased) [Sixth Sense] The user’s Attack increases by The user’s Critical Hit Rate and Critical Hit Damage increases by |
|
The Path a Hero Must Take 〈Tawata Kanae Exclusive Weapon〉Tier 5 Based |
(Effect Stats Increased) The user’s Attack increases by |
▶ SSR Gina

|
Category |
Changed |
|
Basic |
(Effect Stats Increased) [Mana Circulation] Increases Attack by Increases Fire damage by Duration: |
|
Tier 2 |
(Effect Stats Increased) When a [Shield] is granted to a team member that team member’s damage dealt increases by |
|
Tier 3 |
([Gravity Boost] Damage Taken Increase effect added) [Gravity Boost] Increases the target’s Fire damage taken by 10% Increases the target’s damage taken by 10% Duration: 20 second(s) |
|
Tier 4 |
(Team-wide Attack Increase effect added) All members’ Attack and Defense Penetration increases by 4% ([Fire Element] Teammate Attack Increase effect and increased Defense Penetration stats added) Increased Attack and Defense Penetration of [Fire] team members increases by an additional |
|
Tier 5 |
([Space-time Gap] affected skills and increased Damage Increase values added) [Space-time Gap] The damage of Path of Extinction and Liberation increases by Path of Extinction and Liberation increases by |
|
Concentrated Gravity (Supporter Skill) |
(New Effect Added) If the entire team, excluding Sung Jinwoo, is comprised of Fire team members, it activates an effect that increases Sung Jinwoo’s Attack by 20% |
|
The Glamour of Self-worth 〈Gina Exclusive Weapon〉 Tier 5 Based |
(Attack Increase stats and Maximum Buff Stacks Increased) The user’s Attack increases by When [Mana Circulation] activates it increases all team members’ Attack and Fire damage by 1% (stacking up to |
▶ SSR Esil Radiru

|
Category |
Changed |
|
Support Fire (Supporter Skill) |
(New Effect Added) Using this skill increases Sung Jinwoo’s Fire Weapon Skill damage by 20% for 25 second(s) |
▶ SSR Meri Laine

|
Category |
Changed |
|
Shredding Drop (Basic Attack) |
※ Elemental Accumulation Amount Increased |
※ The activation requirement for Meri Laine's Core Attack has been eased from 6 Basic Attacks to 3.
※ The Elemental Accumulation displayed for Meri Laine's Basic Attack will remain the same; however, the actual Elemental Accumulation Amount applied in-game has been increased.
▶ SSR Sian Halat

|
Category |
Changed |
|
Tier 1 |
(new effect to Enhanced Basic Skill Added) When the [Flawless Swordsmanship] Gauge reaches 50% or more, Royal Swordsmanship: Black Flash and Royal Swordsmanship: Rush become Royal Swordsmanship:Fullmoon and Bloodstorm, increasing their damage by 100% and increase Dark Elemental Accumulation effect by 10% |
|
Royal Swordsmanship: Chain Attack (Basic Attack) |
※ Elemental Accumulation Amount Increased |
|
Royal Swordsmanship: Judgment (Core Attack) |
※ Elemental Accumulation Amount Increased |
※ The Elemental Accumulation displayed for Sian Halat's Basic Attack and Core Attack will remain the same; however, the actual Elemental Accumulation Amount applied in-game has been increased.
▶ SSR Sugimoto Reiji

|
Category |
Changed |
|
Quickblade - Origin (Basic Attack) |
※ Elemental Accumulation Amount Increased |
※ The Elemental Accumulation displayed for Sugimoto Reiji's Basic Attack will remain the same; however, the actual Elemental Accumulation Amount applied in-game has been increased.
📌 Sung Jinwoo Weapon Balance Adjustments
- The balance of certain Sung Jinwoo weapons has been adjusted.
▶ SSR The Huntsman

|
Category |
Changed |
|
Tier 0 |
(Attack Increased) Using Judgement Time transforms their Core Attack into Time to Hunt for 6 second(s) and increases damage by |
|
Tier 1 |
([Light] Damage Taken Increase effect and extended its duration added) [Sunder] Increases [Break] effectiveness by 25% Increases the target’s Light damage taken by 25% Duration: |
|
Tier 5 |
(Activation requirements for the [Judgment Overture] effect eased)
When Judgement Time hits it inflicts the [Judgment Overture] effect to the target When [Judgment Overture] has stacked 3 times it becomes 1 instance of [Destroy] (Max: 1 time) |
📌 Tooltip Improvements
- Skill descriptions for [Successor of White Flames] Myro and Thomas Andre have been improved to match their actual in-game effects.
※ These are text-only improvements to the tooltips; actual in-game effects remain unchanged.
▶ Successor of the White Flames: Myro
|
Category |
Changed |
|
Pianissimo (Ultimate Skill) |
(Descriptions of effects that do not actually trigger have been removed.)
|
▶ SSR Thomas Andre
|
Category |
Changed |
|
Ruler’s Judgment (Ultimate Skill) |
(Included descriptions of the effects currently applied ) [Steel Tyrant] Reduces the cooldown of Absolute Demolition and Colossal Crush by 50% |
📌 Artifact Set Effect Buffs
- The balance of certain Artifacts has been adjusted.
※ Only items with changes are listed.
▶ The Architect's Blue Poison
|
Category |
Changed |
|
8 set effects |
(New effect added) Increases allies’ damage dealt by 30% in [Team Fight] Mode (stacks up to 2 times) |
▶ Glorious Arrogance
|
Category |
Changed |
|
8 set effects |
(New effect added) Increases allies’ Critical Hit damage dealt by 15% in [Team Fight] Mode (stacks up to 2 times) |
▶ Kamish's Obsession
|
Category |
Changed |
|
8 set effects |
(New effect added) Increases allies’ Overload damage by 15% in [Team Fight] Mode (stacks up to 2 times) |
▶ Noble Flesh
|
Category |
Changed |
|
8 set effects |
(New effect added) Increases allies’ Attack, Defense, and HP by 15% in [Team Fight] Mode (stacks up to 2 times) |
📌 Sung Jinwoo Stat Balance Adjustments
- The balance of stats increased when distributing Sung Jinwoo's Stat Points will be adjusted.
▶ Stat Distribution
|
Category |
Changed |
|
1 Vitality |
Defense increase values: Increased by 200% compared to before HP increase values: Increased by 900% compared to before |
|
1 Agility |
Critical Damage increase values: Increased by 900% compared to before |
📌 Rune Skill Balance Adjustments
- The balance of certain Rune Skills will be adjusted.
※ The values listed in the table are based on Level 1 for Rare, Heroic, Legendary, and Mythic grade Runes, respectively.
▶ Death's Dance
|
Rune Category |
Changed |
|
High-speed Rotation (Wind) |
(New effect added) When your Attack hits an enemy that doesn’t have a Break Gauge, it increases the damage of High-speed Rotation by 90% / 160% / 240% / 280% for 7 second(s) |
|
Eruption (Dark) |
(New effect added) When this skill hits it grants an effect on Sung Jinwoo that increases his Core Attack damage by 90% / 160% / 240% / 280% for 7 second(s) |
|
Wildfire (Fire) |
(Effect stats increased) The damage increases by |
▶ Vertical Arts
|
Rune Category |
Changed |
|
Gale (Wind) |
(Increased Transcendent grade values and added a new effect ) The user’s damage dealt to Normal monsters increases by 10% / 15% / 20% / (Always applied as a 10-stack effect to bosses and elite monsters) |
▶ Phantom Strike
|
Rune Category |
Changed |
|
Quickstrike (Wind) |
(Effect values and a new effect added) Quickstrike damage dealt to targets affected by [Wind][Overload] increases by When Jinwoo or an ally successfully inflicts [Wind][Overload] it resets the cooldown of Quickstrike (Cooldown: 20 second(s)) |
▶ Dagger Rush
|
Rune Category |
Changed |
|
Explosion (Fire) |
(New effect added) Explosion damage increases by 60% / 100% / 160% / 180% while [Shield] is active |
▶ Vital Strike
|
Rune Category |
Changed |
|
On Point (Water) |
(New effect added) On Point increases damage by 60% / 100% / 160% / 180% while [Shield] is active |
▶ Sonic Stream
|
Rune Category |
Changed |
|
Double Down (Light) |
(New effect added) Double Down damage is increased by an additional 90% /160% / 240% / 280% in Team Fight Mode |
📌 Notes
- Only contents with changes are listed.
- Explanations have been added in (parentheses) for contents with changes. Stat changes are distinguished by white strikethroughs (previous stats) and red text (changed stats).
Thank you.
