Introduction
I am pleased to present the comprehensive Dark Team Guide. This guide details every aspect of the build, including the best Hunter pairings, optimal Shadow selection, and recommended Artifacts & Cores.
As usual in my guides, I will present the optimal Artifacts, Cores, and team combinations. However, moving forward, I will no longer provide recommendations for minimum advancements or alternative Sets.
Instead, I will simply assume that your units are at A5. This significantly streamlines my work, and the constantly evolving content demands more and more A5 units anyway.
Likewise, I will now focus exclusively on the absolute best possible teams, which may also include Collab units.
Units
With the introduction of the Elemental Stacker, we now have four distinct roles in the game: Breaker, Support, DPS/Striker, and Elemental Stacker.
Some units act as "Hybrids," meaning they don't just fulfill their primary role but also take on a secondary one. This is typically a Sub-DPS role, allowing them to dish out a solid amount of damage alongside their main utility.
For the optimal Wind Team, we will be using the following lineup:
Sung Il-Hawn: DPS
Isla Wright: Support
Sian Halat: Elemental Stacker
Son Kihoon: Breaker
Team Composition
Overall, there are two viable team setups we can create. Let's break them down:
The purpose of this is to ensure we can deal the highest possible damage.
Team | Slot 1 | Slot 2 | Slot 3 |
|---|---|---|---|
2. | Isla Wright | Sian Halat | Sung Il-Hawn |
1. | Son Kihoon | Sian Halat | Sung Il-Hawn |
Unit Advancements
To unlock the team's full potential and tackle increasingly difficult content, I can only recommend A5 as the advancement level at this point.
This not only saves me a considerable amount of time, but also helps avoid any misconceptions - some players might assume that a team built around, say, A3 units could come anywhere close to the damage numbers that A5 units put out.
Spoiler: it can't.
Artifacts and Cores
With the recent introduction of class-specific sets, this section has become pretty straightforward. You'll simply always want to run the class-specific set - no exceptions.
Hunter | Artifact | Cores | |
|---|---|---|---|
Sung Il-Hawn | The Architect's Blue Poison | Mind: Ferocious Protector’s Desire | |
Sian Halat | Kamish's Obsession | Mind: Ferocious Protector’s Desire | |
Son Kihoon | Glorious Arrogance | Mind: Ferocious Protector’s Desire | |
Isla Wright | Noble Flesh | Mind: Filler |
Unit Stats
With the Evolution Update came a massive increase to our overall stats, which means there are significant changes to the benchmarks you should be hitting. More is always better - the numbers below represent the bare minimum.
Stats | HP Units | Attack & Defense Units |
|---|---|---|
Mainstat | 170k+ | 85k+ |
Crit Chance | 50% (8K+) | 50% (8K+) |
Crit Damage | 200%-210% | 200%-210% |
Def Pen | 30%+ | 30%+ |
Damange Increase | 30%+ | 30%+ |
No one expects you to reach those stats as a beginner, but that is something you should aim for.
Team Rotation
The rotation should always begin with the Hunter in Slot 1 to apply the most important buffs and debuffs before the main DPS takes over.
You can find the exact rotation for each Hunter directly in-game under their respective profiles. These provided rotations are already optimal, so there is no need to invent alternative setups or overcomplicate things.
Simply repeat this rotation as many times as needed until the enemy is defeated.
Alternative Hunters
Similar to most Teams, our option for alternatives are very Limited.
The only viable option is Silver Mane Baek until we get the new Burster Unit that will fully replace SM Baek and Sung Il Hawn
Weapon Advancement Priority
Weapon priority is a frequently asked question, especially when players didn't play during the unit's release and have to craft the weapons afterwards.
As a rule, you should always craft and upgrade the weapon of the Main DPS Unit first.
Sung Il Hawn
Sian Halat
Isla Wright/Son Kihoon
Recommendation: Craft all weapons at least once and then upgrade them in this order.
Shadows
For the Shadows, we have the option to choose between two teams:
Setup | Main Shadow | Sub Shadow | Sub Shadow |
|---|---|---|---|
1. | Igris | Uros/Beste | Cerbi |
2 | Beste | Uros | Cerbi |
Even though the team already has a built-in critical hit mechanic, we still bring Igris into fights because he grants us an additional 8% critical hit chance, which is essential in higher-level stages.
Remnant Power
To get the most out of the Dark Team, we'll be running Rockpasa, since he provides boosts to all 3 of our classes.
Note
The guide structure will be changing going forward. I haven't fully decided on the exact direction yet, so if you have any wishes, suggestions, or feel like something is missing, feel free to let me know!