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Team Guide4 min readUpdated

Wind Team Guide

Introduction

The Wind team has received a new member who elevates it to a completely new level.

Thanks to Suigimoto, the Wind team has finally reached the pinnacle of damage—her addition has literally tripled the damage output.

As usual in my guides, I will present the optimal Artifacts, Cores, and team combinations. However, moving forward, I will no longer provide recommendations for minimum advancements or alternative Sets.

Instead, I will simply assume that your units are at A5. This significantly streamlines my work, and the constantly evolving content demands more and more A5 units anyway.

Likewise, I will now focus exclusively on the absolute best possible teams, which may also include Collab units.

Units

With the introduction of the Elemental Stacker, we now have four distinct roles in the game: Breaker, Support, DPS/Striker, and Elemental Stacker.

Some units act as "Hybrids," meaning they don't just fulfill their primary role but also take on a secondary one. This is typically a Sub-DPS role, allowing them to dish out a solid amount of damage alongside their main utility.

For the optimal Wind Team, we will be using the following lineup:

  • Lennart Niermann: DPS

  • Sung Jinah: Support

  • Suigimoto: Elemental Stacker

Team Composition

While there are technically several team configurations to choose from, the gap in damage output between the strongest and second-strongest option is so significant that I'll only be covering the optimal setup here.

Team

Slot 1

Slot 2

Slot 3

1.

Jinah

Suigimoto

Lennart Niermann

Unit Advancements

To unlock the team's full potential and tackle increasingly difficult content, I can only recommend A5 as the advancement level at this point.

This not only saves me a considerable amount of time, but also helps avoid any misconceptions - some players might assume that a team built around, say, A3 units could come anywhere close to the damage numbers that A5 units put out.

Spoiler: it can't.

Artifacts and Cores

With the recent introduction of class-specific sets, this section has become pretty straightforward. You'll simply always want to run the class-specific set - no exceptions.

Hunter

Artifact

Cores

Lennart Niermann

The Architect's Blue Poison

Mind: Ferocious Protector’s Desire
Body: Nameless Demon’s Horn
Spirit: Teeth of the Watcher

Suigimoto

Kamish's Obsession

Mind: Ferocious Protector’s Desire
Body: Nameless Demon’s Horn
Spirit: Teeth of the Watcher

Jinah

Noble Flesh

Mind: Ferocious Protector’s Desire
Body: Nameless Demon’s Horn
Spirit: Teeth of the Watcher

Unit Stats

With the Evolution Update came a massive increase to our overall stats, which means there are significant changes to the benchmarks you should be hitting. More is always better - the numbers below represent the bare minimum.

Stats

HP Units

Attack & Defense Units

Mainstat

170k+

85k+

Crit Chance

50% (8K+)

50% (8K+)

Crit Damage

200%-210%

200%-210%

Def Pen

30%+

30%+

Damange Increase

30%+

30%+

No one expects you to reach those stats as a beginner, but that is something you should aim for.

Team Rotation

The rotation should always begin with the Hunter in Slot 1 to apply the most important buffs and debuffs before the main DPS takes over.

You can find the exact rotation for each Hunter directly in-game under their respective profiles. These provided rotations are already optimal, so there is no need to invent alternative setups or overcomplicate things.

Simply repeat this rotation as many times as needed until the enemy is defeated.

Alternative Hunters

Similar to a few other setups, the Wind Team doesn't offer a lot of flexibility when it comes to alternatives.

Weapon Advancement Priority

Weapon priority is a frequently asked question, especially when players didn't play during the unit's release and have to craft the weapons afterwards.

As a rule, you should always craft and upgrade the weapon of the Main DPS Unit first.

  1. Lennart Niermann

  2. Suigimoto

  3. Jinah

Recommendation: Craft all weapons at least once and then upgrade them in this order.

Shadows

For the Shadows, we have the option to choose between two teams:

Setup

Main Shadow

Sub Shadow

Sub Shadow

1.

Igris

Uros/Beste

Cerbi

2

Beste

Uros

Cerbi

Even though the Fire team already has a built-in critical hit mechanic, we still bring Igris into fights because he grants us an additional 8% critical hit chance, which is essential in higher-level stages.

Remnant Power

To get the most out of the Wind Team, we'll be running Rockpasa, since he provides boosts to all 3 of our classes.

Alternatively, you can use Myro for the TP Boost or small burst damage.

Note

The guide structure will be changing going forward. I haven't fully decided on the exact direction yet, so if you have any wishes, suggestions, or feel like something is missing, feel free to let me know!

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